Latencia de red
El retraso entre el envío y la recepción de datos en una red.
Latency involves the time it takes for a request to travel from the sender to the receiver and for the receiver to process it. In networking, it's often measured as Round Trip Time (RTT). High latency can cause lag in applications like video conferencing and online gaming. Factors affecting latency include distance, medium (fiber vs. copper), and router processing time.
graph LR
Center["Latencia de red"]:::main
Rel_throughput["throughput"]:::related -.-> Center
click Rel_throughput "/terms/throughput"
Rel_inference_latency["inference-latency"]:::related -.-> Center
click Rel_inference_latency "/terms/inference-latency"
Rel_latency["latency"]:::related -.-> Center
click Rel_latency "/terms/latency"
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❓ Preguntas frecuentes
What causes high latency?
Physical distance, network congestion, and inefficient routing.
How is latency measured?
Usually in milliseconds (ms) using tools like `ping`.
Is latency the same as bandwidth?
No, bandwidth is how much data can be sent; latency is how fast it travels.