ネットワーク遅延 (Latency)
ネットワーク上でのデータの送信から受信までの時間的な遅れ。
Latency involves the time it takes for a request to travel from the sender to the receiver and for the receiver to process it. In networking, it's often measured as Round Trip Time (RTT). High latency can cause lag in applications like video conferencing and online gaming. Factors affecting latency include distance, medium (fiber vs. copper), and router processing time.
graph LR
Center["ネットワーク遅延 (Latency)"]:::main
Rel_throughput["throughput"]:::related -.-> Center
click Rel_throughput "/terms/throughput"
Rel_inference_latency["inference-latency"]:::related -.-> Center
click Rel_inference_latency "/terms/inference-latency"
Rel_latency["latency"]:::related -.-> Center
click Rel_latency "/terms/latency"
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🧒 5歳でもわかるように説明
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🤓 Expert Deep Dive
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❓ よくある質問
What causes high latency?
Physical distance, network congestion, and inefficient routing.
How is latency measured?
Usually in milliseconds (ms) using tools like `ping`.
Is latency the same as bandwidth?
No, bandwidth is how much data can be sent; latency is how fast it travels.